In the timeline, each stop in each layer of the timeline is a frame and they are numbered from 1 to whatever length your animation has. These are then displayed one after each other in rapid order (most often between 10-25 frames / second).Ī frame is a drawing that is displayed at a given time.
The principle of frame-by-frame animations made with drawings is that you draw various versions of the same objects in different frames.
Disadvantage is that frame-by-frame drawing is very time consuming work.
Purpose: Frame-by-frame animation gives you very detailed control over the movie (since it's the technology used to make animation pictures until recently before different 2D and 3D computer animation techniques came into the existence). Materials (*.fla files you can play with) Newer version Flash frame-by-frame animation tutorial (CS6) The executive summary More advanced features and tricks are not explained here. It can be used as handout in a "hands-on" class. Quality This text should technical people get going and may not be good enough for self-learning beginners.
You also can read the Flash shape tweening tutorial which tells how to do morphing animation. You probably should continue with the Flash classic motion tweening tutorial or Flash CS4 motion tweening tutorial. The Flash article has a list of other tutorials. In particular, you should read the Flash object transform tutorial and the Flash arranging objects tutorial since you'll have to change graphics from one frame to the next one. Learn about some object transformation features Prerequisites Flash CS3 desktop tutorial Flash layers tutorial Flash drawing tutorial (for starters some of it, at some point you'll have to dig into it a bit) Flash animation overview Moving on If you want to do serious frame-by-frame animation, you probably better drawing skills. Save a frame-by-frame animation as reusable movie clip. Learning goals Learn basic Flash 9 (CS3) frame-by-frame animation, one kind of Flash animation.